Companion

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Description

Possessed of an intense training that borders on the religious, Companions take acts of romance, lovemaking, entertainment, and empathic connection to the realm of high art. These exemplar courtesans have earned great renown and respect in most civilized regions as clients who contract with the Guild of Companions earn an evening of pleasure which often goes far beyond mere sexual encounter.

As a member or former member you've been trained to listen, entertain, soothe, and advise. Your pedigree has taught you to excel at reading people in addition to performing the sensual arts, and you are well-versed on a wide variety of subjects from politics and history to literature and economy. When contracting, you choose which clients you accept and how best to create an experience of rapture and self-worth for those clients.

You spent many of your early years cloistered in a Companion house which operated much like a monastic academy. Non-guild members were rarely afforded access as most Companions prefer to operate at a Client's leisure.

Companions who go out into the world tend to do so either to expand their client base, to continue their training, or when acting as ambassadors for special commissions. You might commit to an exclusive, long-term contract, but these are still meant to be business arrangements. You have been encouraged to enjoy the work but taught to stay personally detached from the clientele.

Clients who mistreat a Companion risk becoming blacklisted in the Registry shared by all Companion houses. Blacklisted clients are not only barred from securing Companion services but may also find the notoriety reflects on their social and political standing.

Game Statistics

Skill Proficiencies:

  • Insight
  • Your choice from Deception, History, Performance, or Persuasion.

Language: Two of your choice.

Equipment: A set of fine clothes, a Companion's Guild mark (often an amulet or ring featuring the house where you trained), a scroll of license, a pouch containing 25 gp.

Feature: Companion’s Favor

People are inclined to think the best of you and avoid your displeasure. You are welcome in high society, and it’s easier for you to learn who the movers and shakers are, where to go to for aid, and what current intrigues abound.  You are able to use your social credit to incur one small task from almost any NPC below your station (commoners, merchants, soldiers, low ranking gentry, etc.) who is friendly, indifferent, and unsuspicious of you. The task must require no more than a few minutes of time, not endanger the NPC, and cost the NPC relatively little.  Use of this favor on people above your station (nobles, master traders, high ranking officers, sea captains of large vessels, etc.), people suspicious of you (on-duty guards, enemy combatants, etc.), or repeated use on the same NPC risks besmirching your reputation and rendering your favor void for that NPC and their associated organization.

Suggested Characteristics

d8 – Personality Trait

  1. I must embody perfection in all I do. Anything worth doing is worth doing right.
  2. I’m full of witty aphorisms and have anecdotes for any occasion.
  3. Most conflict comes from failure to communicate, so I try to defuse volatile situations.
  4. I stay abreast of current events so I have something wise to say on every topic, and I am happy to share that wisdom.
  5. Flattery is my preferred method for getting what I want. When that fails, nothing hurts more than a lovingly delivered backhanded compliment.
  6. I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
  7. The first thing I do in a new place is note the locations of anyone important — or where secrets can be found.
  8. I’m willing to listen to every side of an argument before I make my own judgment.

d6 – Ideal

  1. Beauty. Through my talents I make the world better. (Good)
  2. Diplomacy. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
  3. Freedom. Everyone should be free to pursue his or her own destiny. (Chaotic)
  4. Vainglory. I’m only in it for the celebrity status, and the money. (Evil)
  5. Self-Actualization. Harmony comes through the realization or fulfillment of one's talents and potential. (Neutral)
  6. Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)

d6 – Bond

  1. The Companion house where I learned my trade is the most important place in the world to me.
  2. Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
  3. I blacklisted a person who didn’t deserve it. I might never be able to forgive myself but seek to hide this from others in my order.
  4. I will get revenge on the evil forces that destroyed a Companion house I loved.
  5. I come from a noble family, and one day I’ll establish my own Companion house in a deserving land.
  6. I've worked hard to perfect my skills and seek clients most in need of my company.

d6 – Flaw

  1. I once turned down a noble who still wants my company. I dread the lengths this noble will go through to have me.
  2. I’m horribly jealous of anyone who can outshine my handiwork. Every other Companion I encounter is a rival.
  3. I’m convinced that no one could manipulate me the way I manipulate others.
  4. I enjoy the perks of my position and am easily distracted by the promise of intrigue.
  5. I've buried my personal feelings so deep inside my professional identity I'm afraid of losing touch with my true self.
  6. I refuse to be intimate with anyone other than a client.