Farhaven

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Description

A port city lying on the western shores of the main island of Iskander, Farhaven is the trading hub for outgoing and incoming products to the various isles in the smaller Archipelago and serves as the capital. In addition, the city features the formal Kaer of the High Jarl(currently seated by High Jarl Friga). Jarl Frodi is the protector of the city and operates day to day activities in the town, though a local mayor handles political affairs and a constable handles safety concerns, so Frodi is able to worry less on all tasks at his older years. Population of roughly 2,500 people.

City Layout

The city has 3 separate districts, though informal, which does not include the Castle itself.

  • The Warf district; featuring the port and shipping yards as well as several storage warehouses and a few merchant stalls.
  • The Fare district; featuring the various inns and larger shops along with the mercantile housing.
  • The Ford district; a collection of houses of the working classes, especially laborers, who spend time in the fields and forests around the city (the Godhaus is located at the far edge of the Ford).

Shops

  • Wayfarer’s Warf - owner: Galrik Glimt, items used for maintaining ships and basic goods for sailors and vessels (in The Warf district)
  • Magaidh Reinn - owner: Beinn Ard (female, human). apothecary store/general grains and food stuffs (in the Fare district).
  • Divine Arcanum - owner: Amril Sturm (male, half-elf), a singular magic shop from which basic enchanted items can be purchased or sold (in the Fare district).

Landmarks

Betrayal of the First

An old statue featuring a bear and a wolf fighting side by side, carved out of a dark ebony stone, stands roughly 20 feet tall at the edge of the Fare district and is often visited as a place to pray before going to war or traveling a long distance.

Brynyr's Haft

Embedded in the cliffs near Farhaven protrudes a giant shaft of strange metal at a sharp angle. Skalds tell of a great battle at dawn of the world the between the gods and an ancient adversary. Brynyr led an assault and slew many a terrible foe, but fortune turned when he went to save the trickster Vhalās. Vhalās was surrounded so Brynyr threw his axe to lend aid, but so was mighty his weapon that Vhalās dropped it. Down the great axe fell to the world of mortals. It broke on the clouds and created a terrible sound that routed the gods' foes, and that was the beginning of thunder. The blade shattered into ten-thousand shards with a mighty light and that was the beginning of lightning; and where the shards scattered they stuck into the night sky, and that was the beginning of stars. Brynyr flew to the world of mortals to find what was left of his axe, but when he saw the haft had struck fast into the mountain stone he flew into a rage, for no god could use a weapon that had become tainted by mortal lands. The great bear roared and sought Vhalās but the trickster had already fled, fearing Brynyr's wrath, and split into many to hide in the forests. Defeated, Brynyr returned to the heavens and asked Fraenyr Dottauldr to forge him a new axe. Since then Fraenyr Dottauldr has tried to reforge Brynyr’s axe but never succeeded. The remnants of her work are cast from the heavens to shatter on the clouds and crash on the ground below. Thunderstorms are sacred to smiths: some quiet their forges and pray to Fraenyr Dottauldr to lend her their strength that she might finally reforge the axe, others see this as a sacred time to craft weapons as their work aids in Fraenyr Dottauldr’s craft.

Wooden Squirrels

Wooden squirrels are set into the rafters of businesses and some homes as an effigy of Vhalās, both to “scare off” Vhalās who’s afraid of drawing the gods' attention and as a thing to point to when Iskandyr speak of succeeding through “fool’s luck” or praying for insight in a difficult situation.

See Also