Paladin

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“Divine Casters are servants of the Planets (Good) or the Shadows (Evil), gaining access to magic through the will of the Gods. The Planets reward faithful service and servitude, while the Shadows reward sacrifice and obedience.”

A Paladin’s power comes from the ideals and oaths they swear, not from gods or monsters. Following the Ideals they set forth will determine the advancement and power of the Paladin. Each order of Paladin strongly differ from one another in their ideals and goals.

The Paladin orders fall between good and evil. The power that is granted to the wielder is open to interpretation.

A Paladin’s Ideals are sworn at 1st, 3rd, and 7th level. Their progression reflects upon the mission they have taken upon themselves and should impact their decisions and virtues in order to maintain control of their power. If a Paladin falls away from their beliefs they become an Oathbreaker.

The Oath of Devotion

(The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods'’ tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.)

A Paladin following the Oath of Devotion is the at their core lawful. Pledging to a god, a king, or a nation they uphold the ideals connecting them to their chosen path. The path of devotion does not necessarily mean the paladin is good, devotion can fall into a variety of intentions.

The First Ideal
Loyalty
The Second Ideal
Strength
The Third Ideal
Protection

The Oath of the Ancients

(The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things - leaves, antlers, or flowers - to reflect their commitment to preserving life and light in the world.)

Paladins who walk the path of the Ancients can speak to the aged spirits within the thousand islands. These Paladins walk the paths of stone, “and among the Stones were The Fey,” seeking guidance from those that came before. They are the only order of Paladin who seek power from a greater force, a power that can be seen as an intermediary between the spirits of light and umbral energy. Those who follow this path distance themselves from the squabbles of men and dwarves in order to attain a deeper understanding of the magic and beauty of the time, which has passed on the ever moving islands.

The First Ideal
Soul
The Second Ideal
Memory
The Third Ideal
Freedom

The Oath of Vengeance

(The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the Gods, when a thieves' guild grows too violent and powerful, when a dragon rampages through the countryside - at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins - sometimes called avengers or dark knights - their own purity is not as important as delivering justice.)

Paladin’s who follow the ideals of vengeance seek to right the wrongs brought upon themselves and the people around them. Commonly seen as resistance or freedom fighters, Paladins of Vengeance stand up against corrupt governments, fight back against imperialistic invaders, and seek out retribution against groups who have done wrong to the kingdom, land, or person they have sworn their ideals to.

The First Ideal
Punishment
The Second Ideal
Justice
The Third Ideal
Sacrifice

The Oath of Conquest

(The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn't enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or ironmongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go so far as to consort with the powers of the Nine Hells. The archdevil Bel, warlord of Avernus, counts many of these paladins called hell knights as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords.)

Paladins of Conquest are generally small orders of mercenary holy warriors. They hire out their battle and war-planning skills in search of ever greater tests of ability. A faction of Conquest Paladins originated within the Alizarin Imperium. These are Legionnaires that have gone further, swearing a more binding pact to their empire than the average soldier. Their resolve has manifested into holy energy that they use to the betterment of the empire.

The First Ideal
Crusade
The Second Ideal
Domination
The Third Ideal
Destruction

The Oath of Redemption

(The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers. While redeemers are idealists, they are no fools. Redeemers know that undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, the paladins bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. )

An order of Paladins focused not on redeeming others, but themselves. Misguided and formerly evil people from every race and nation, all dedicated to making up for their past misdeeds and being better people. The Oath of Redemption is a possible path for those paladins that are seeking a pathway back to the light, away from their fallen paths and forgotten oaths.

The First Ideal
Creation
The Second Ideal
Balance
The Third Ideal
Prosperity

The Oath Breaker

(An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart has been extinguished. Only darkness remains. A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.)

The Paladin failed; they betrayed not only themself but everything they stood for. They are oathless. Their power comes from the loss of what they once had. The corruption that spreads from them is a sickness. They bring nothing good to the world around them and will only cause pain to those closest to them. They are a traitor to their ideals and oaths they swore to uphold. Oath Breakers are marked by the broken symbol of their previous order. The presence of these Paladins is a pestilence to those around them; the negative energy that now courses through them slowly leaves their body leaving traces behind.